View all descriptions of Classes and Skills in Alchemy: Battle for Ankhos.
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🌳 Class Tree
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⚡️ = Energy Cost
100 Energy = 1 Meter
- = First Skill
- = Second Skill
How Classes Work
Classes determine how your Descendant will battle in combat. Each class has 2 skills; a first skill and a second skill. Some skills may damage or restrict your enemies while others heal or boost your friends.
Each Descendant in Alchemy: Battle for Ankhos (except when level 1) has a main class and a sub class. Your Descendant’s main class will give them access to both skills for that class, while your Descendant’s sub class will only give them access to a single chosen skill from that class. Therefore, Descendants with both a main class and a sub class will have access to 3 total skills.
In addition to their skills, all classes have core stats that influence Descendants’ strengths and weaknesses in battle.
All Descendants have a combat type - Fighter or Caster - which is determined by their main class. Fighters typically deal physical damage based on their Strength (STR) while Casters typically deal magical damage based on their Intellect (INT).
Class and Skill Descriptions
Squire
Squires are well-versed in the blade and shield, praised for their strength and valor both in battle and among their comrades. Specializing in hand-to-hand combat, Squires strive to defend through a strong offense, balancing reaching blows with precise movement.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
❤️ Hit Points: 100
🔋 Charge: 5
🗡️ Damage: 24
15 STR | 5 INT | 20 DEF | 5 MR | 12 SPD | 13 VIT
- Cleave
⚡️ 100
Deal 70 physical damage to both frontline and midline on enemy team.
- Blitz
⚡️ 0
Move forward, then deal 70 physical damage. If already in the frontline, push enemy frontline back and swap with midline. Gain Empowered.
Cleric
Clerics are conduits for the anima mundi, the spiritual energy that connects all things. Clerics focus the light of the world soul, guiding with meditation and restoring the health of wounded allies.
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 15 INT | 5 DEF | 20 MR | 12 SPD | 13 VIT
- Rescue
⚡️ 0
Swap places with your lowest health ally, then heal them for 15% HP.
- Battle Blessing
⚡️ 100
Give your frontline and midline +10 STR/INT, make them Empowered, and heal them for +50 HP.
Mage
Mages conjure magical spells using sorcery, the darkness in the duality of alchemical arts. By focusing their superior intellect, Mages strike and blast their enemies with rapid, opportune attacks.
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 20 INT | 5 DEF | 15 MR | 15 SPD | 10 VIT
- Fireball
⚡️ 0
Deal 40 magical damage and Burn enemy frontline (4). If enemy is already burned, charge +50 Energy.
- Aeroblast
⚡️ 100
Deal 65 magical damage to enemy frontline and increase user’s INT by 15. If enemy is burned, remove burn, then double the damage and effects.
Rogue
Rogues thrive in the discomfort of shadows with a zen-like disposition, relying first on their agility and trickery before their blades. Rogues dabble in the experimental side of alchemical science, specializing in herblore to craft poisons that alter the body and mind.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
20 STR | 5 INT | 15 DEF | 5 MR | 17 SPD | 8 VIT
- Shadow Stike
⚡️ 0
Deal 70 physical damage, then move back 1 position.
Knight
Knights honor their realms through fortitude and defense, shielding their allies with the strength of Solwood trees. Pride is a Knight’s greatest weapon which - when threatened - empowers fierce retribution for the lawlessness of their enemies.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
10 STR | 5 INT | 20 DEF | 10 MR | 5 SPD | 20 VIT
- Chivalry
⚡️ 100
Heal your other characters for up to 100 HP each and take 1/2 of the healed amount.
- Retribution
⚡️ 100
Deal physical damage based on how much health you're missing. (Missing HP % * 2.5)
Zealot
Zealots tap into the raw chaos of the anima mundi to unlock their powers. By masterfully redirecting this chaos between living vessels, Zealots can leverage the laws of balance to drain life from their foes and restore life to their companions.
Combat Type: Caster (INT → Magical DMG)
Base Stats
10 STR | 10 INT | 5 DEF | 20 MR | 15 SPD | 10 VIT
- Life Tap
⚡️ 100
For the next 3 turns, your frontline heals to 1/2 of any physical damage dealt.
- Frenzy
⚡️ 0
Deal 50 physical damage. Double damage if used last turn successfully. No cooldown.
Bard
Bards are expertly attuned to the harmony between magic and music. Praised for their balance and precision in sorcery, Bards build momentum in battle by synchronizing spells to the inherent rhythms of combat.
Combat Type: Caster (INT → Magical DMG)
Base Stats
15 STR | 15 INT | 5 DEF | 10 MR | 15 SPD | 10 VIT
- Circle Cadenza
⚡️ 0
Deal 95 magical damage to a single enemy. Target enemy is based on the current turn number (Turn 1 = frontline, Turn 2 = midline, etc.). If Circle Cadenza hits, charge 25 Energy.
- Reverberation
⚡️ 100
If turn is odd, deal 100 magical damage. If turn is even, heal ally frontline 100 HP.
Outlaw
Outlaws fight for one reason: vengeance. Whether to provide justice for others or satisfy their own personal vendettas, Outlaws have studied the blade to prey upon their enemies with merciless tactics.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
20 STR | 10 INT | 10 DEF | 5 MR | 15 SPD | 10 VIT
- Miasma Bomb
⚡️ 0
Create a miasma, which poisons (1) the enemy frontline at the end each turn. Lasts 4 turns and stacks.
- Vendetta
⚡️ 100
Pull enemy with least HP to the front, then deal 100 true damage. If Vendetta kills enemy, user’s DMG increases by +100.
Sniper
A ranged class that will make people think twice before retreating.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
25 STR | 5 INT | 5 DEF | 5 MR | 25 SPD | 5 VIT
- Aimed Shot: 70 physical damage to midline.
⚡️ 0
- Full Draw: Deals 110 physical damage to furthest most enemy.
⚡️ 100
Seer
A future-minded spell caster. Skills work well together, but can also support other strategies.
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 18 INT | 5 DEF | 17 MR | 10 SPD | 15 VIT
- Curse: until end of next turn, all HP changes are 50% more effective for the enemy frontline. Silence enemy frontline.
⚡️ 0
- Foresee: After two turns, deal 150 magical damage to enemy frontline.
⚡️ 100
Berserker
An aggressive energy-less class that uses HP as a resource instead.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
20 STR | 5 INT | 15 DEF | 5 MR | 10 SPD | 15 VIT
- Battle Cry: Deal 40 physical damage to self, and increase your frontline damage by 30.
⚡️ 0
- Rancor: Deal 2x your DMG to enemy frontline, and 1/3 of that to yourself.
⚡️ 0
Monk
Battery class. Charge up, and unleash damage!
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 10 INT | 15 DEF | 15 MR | 10 SPD | 15 VIT
- Meditate: Charge 150 Energy.
⚡️ 0
- Immolation: Spends all of your Energy, dealing 90 magical damage per 100 Energy. Burns self.
⚡️ 100+
Lord
Frontline checkmater!
Combat Type: Fighter (STR → Physical DMG)
Base Stats
10 STR | 5 INT | 25 DEF | 5 MR | 5 SPD | 20 VIT
- Battle Command: The next skill you use deals double damage.
⚡️ 0
- Overpower: 80 physical damage to frontline. Double if enemy team used a skill this turn.
⚡️ 100
Ninja
Sneaky, high damage.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
25 STR | 5 INT | 10 DEF | 5 MR | 20 SPD | 5 VIT
- Smoke Bomb: For the next three turns, attacks miss your frontline.
⚡️ 200
- Silencer: Silence enemy frontline until end of next turn. Deals 50% of the target's current HP as physical damage.
⚡️ 100
Mystic
Big Boi nukes.
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 25 INT | 5 DEF | 10 MR | 15 SPD | 10 VIT
- Meteor: Deal 85 magical damage and burn all enemies.
⚡️ 200
- Earthquake: Deal 50 magical damage and silence the enemy frontline at the end of each of the next three turns.
⚡️ 200
Exarch
The most powerful protection spells.
Combat Type: Caster (INT → Magical DMG)
Base Stats
5 STR | 10 INT | 5 DEF | 25 MR | 5 SPD | 20 VIT
- Spell Shield: During your next turn, your party cannot be interrupted.
⚡️ 0
- Divine Intervention: Revive your last character that died this battle to 20% health.
⚡️ 200
Templar
Lock down enemies.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
3 STR | 20 INT | 3 DEF | 20 MR | 5 SPD | 20 VIT
- Shackle: Enemy frontline cannot swap and charges 50% less Energy for the next three turns. Silence the enemy frontline for two turns.
⚡️ 0
- Feedback: Deal 80 physical damage, then reduce enemy team's meter by 100.
⚡️ 100
Corsair
Yarr I’m a pirate I’m here to plunder ye! Steal meter until you're ready to unleash the ship's cannons.
Combat Type: Fighter (STR → Physical DMG)
Base Stats
20 STR | 3 INT | 20 DEF | 3 MR | 12 SPD | 13 VIT
- Plunder: Steal 25 meter from enemy team, then gain +30 attack or +15 Speed (randomly chosen).
⚡️ 0
- Black Powder Bombardment: For the rest of the game, deal 50 true damage and Burn a random enemy at the end of each turn.
⚡️ 200
Apostate
Evil spell caster with life-stealing force.
Combat Type: Caster (INT → Magical DMG)
Base Stats
3 STR | 20 INT | 3 DEF | 20 MR | 10 SPD | 15 VIT
- Dark Pact: Gain +50 attack, +25 speed, and +25 charge. Deal 35 damage to each ally.
⚡️ 100
- Soul Drain: Drain -45 HP from the enemy frontline to heal your frontline +45 HP.
⚡️ 0
Shapeshifter
Change form based on the situation!
Combat Type: Caster (INT → Magical DMG)
Base Stats
20 STR | 20 INT | 3 DEF | 3 MR | 10 SPD | 15 VIT
- Boar Form: Tap into your inner beast. Deal 50 damage, then gain +50 Damage and +20 Speed. Switch skills to Blitz and Rancor.
⚡️ 100
- Phoenix Form: Harness the Healing and Fire powers of a Phoenix. Heal 200 HP, then gain +50 Damage and +100 Charge. Switch skills to Radiance and Meteor.
⚡️ 200